![]() A Royal Tribute Collector will ignore lost organs for sold prisoners, as long as they can walk. This comes at the usual mood penalties, unless you have a colony filled with Psychopaths or a favorable Ideoligion. This is worth 1,000 + 900 + 1,200 = 3100, before accounting for Market Price or the prosthetic heart. Therefore, it's best to harvest a kidney and a lung before taking the heart. However, the heart can be replaced by a prosthetic heart by installing the prosthetic, you can obtain both the heart and the liver, or obtain a heart and keep the pawn alive.Ī completely removed heart/liver will kill a pawn, and installing a prosthetic heart has a chance to kill. Hearts are worth 1,200, worth exactly the same as a liver. Pawns using wake-up or of old age are particularly vulnerable to heart attacks, so installing an artificial heart early may be helpful. Thus, you should replace damaged hearts as soon as possible. Total destruction of the heart is instantly fatal, while Consciousness is a very important stat. Additionally, it requires a medical skill of 8 to attempt compared to the prosthetic heart's 4 and the bionic's 5. This makes it significantly riskier to install. Unlike the bionic heart, and like the prosthetic heart, there is a 25% chance of instant death in the event of failed installation. There are also concerns installing a heart. This inflicts no penalties on colonists/prisoners, but gives a -80 goodwill malus on guests from nonhostile factions. Installing a prosthetic heart on an otherwise healthy pawn gives you the more valuable organic heart. The prosthetic heart is inferior to an organic heart in function, and the bionic heart is superior, but both are immune to artery blockages and heart attacks, and installing either will cure both. Harvesting from a guest will inflict massive goodwill penalties, and harvesting from a colonist will bring even more mood penalties, so simply steal organs from a prisoner. Thus, as the maximum success chance of any surgery is capped at 98%, there is always at least a 0.5% chance of death per attempt. If the installation surgery fails, there is also a 25% chance that the patient dies. If the operation fails, the part has a chance to be destroyed. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 8. Organic hearts are vulnerable to artery blockages and heart attacks. Hearts can be damaged by disease, drugs, or combat. Improving Blood Pumping past 100% increases Moving and Rest, but not Consciousness. Finally, loss of Blood Pumping decreases the Rest Rate Multiplier, making a pawn sleep for longer periods. Blood Pumping has a direct impact (0.2x) on Moving, and the loss of Consciousness further slows the pawn down (losing 20% Blood Pumping = -8% Moving). Blood Pumping has a 0.2x effect on Consciousness, so losing 20% Blood Pumping means -4% Consciousness, which itself affects a variety of important stats. It accounts for up to 100% of a person's Blood Pumping. Hearts can also be acquired through trading with faction settlements or Exotic Goods traders. Other Ideologion precepts may change moodlets for harvest and organ use. Pawns with the Bloodlust or Psychopath traits, or those with an Ideoligion with Organ Use: Acceptable are not affected by the harvesting of other people. −5 for "Someone's organ harvested" (any organ) −6 if colonist −6 for "Someone organ-murdered" −5 for "Witnessed ally's death" (on colonist) −4 for "Observed corpse" Other colony members can get potentially tremendous mood penalties, which all stack: Replacing a healthy guest's heart with a prosthetic only incurs the former penalty. Removing a heart from a guest or prisoner will decrease faction goodwill by 160 points, to a cap of -100 -80 for the surgery, and -80 for murder. Removing the heart, without replacing it, will kill the pawn. Hearts can be directly harvested, but installing a prosthetic heart or bionic heart will also net an organic heart. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance. This bill requires 1 of any type of medicine to perform. The heart must be perfectly healthy in order to obtain the item you won't retrieve a heart from a pawn with artery blockage, for example. Heart items are harvested from live humans through surgery.
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